A space subdivision framework for virtual reality and haptic applications

dc.contributorGraduate Program in Systems and Control Engineering.
dc.contributor.advisorŞahiner, Ali Vahit.
dc.contributor.authorDiktaş, Engin Deniz.
dc.date.accessioned2023-03-16T11:34:42Z
dc.date.available2023-03-16T11:34:42Z
dc.date.issued2006.
dc.description.abstractThis thesis presents a framework based on spatial subdivision of triangular mesh objects with octrees for virtual reality and haptic applications. For efficient generation of octree representations a method based on Minkowski sums is developed. The calculation of Minkowski sums is achieved geometrically by direct manipulation of planes in 3D-space. For the evaluation of proximity queries a new data structure called the proximity octree is introduced. A technique for tracking of geometric features of convex objects that are in close proximity to a specific point of interest is developed and tested for a number of applications including haptic interaction.
dc.format.extent30cm.
dc.format.pagesxiii, 66 leaves;
dc.identifier.otherSCO 2006 D55
dc.identifier.urihttps://digitalarchive.library.bogazici.edu.tr/handle/123456789/15627
dc.publisherThesis (M.S.)-Bogazici University. Institute for Graduate Studies in Science and Engineering, 2006.
dc.subject.lcshVirtual reality.
dc.subject.lcshMinkowski geometry.
dc.titleA space subdivision framework for virtual reality and haptic applications

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